#include "RenderContext.h"


RenderContext::RenderContext(void)
:mEffect(NULL)
,mStageSize(SizeZero)
{
}


RenderContext::~RenderContext(void)
{
}
Technique* RenderContext::getEffect()
{
	return mEffect;
}
void RenderContext::setEffect(Technique* effect)
{
	mEffect = effect;
}
Size& RenderContext::getStageSize()
{
	return mStageSize;
}
void RenderContext::setStageSize(Size& size)
{
	mStageSize = size;
}
